Tag: Tournament

In a true sign that March Madness has overtaken us, we have another very special episode of Long Distance Drinking!

On this episode, we kind of celebrate St. Patrick’s Day by discussing how for a couple of us, it pales in comparison to March Madness for us. Then, we discuss our March Madness traditions and why it is we get so excited about the tournament!

Then, we discuss our plans to have a podcast-wide March Madness Pool! To join, just email us at HobbyBoxBlog@gmail.com. If you want to run the pool with your group of friends, you can get the sheet from the link later on in the show post.

After that, we get on to all sorts of topics: the science and stats of a zombie outbreak or apocalypse; The Unbreakable Kimmy Schmidt and The Last Man on Earth; California is running out of water; more Power Rangers; and we have new listeners (who may have been scared away by all of the P Talk at the beginning of the episode…).

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In what ended up being a very interesting Final Round, Justin Burgy earned the title of U.S. Warhammer Master!

Here is a rundown of the match-ups on the Top 5 tables for the Final Round:

Table 1: Matt Cassidy (NE) defeated Josh Hankin (NE) in the mirror match between Daemons of Chaos 15-5. With a nine point difference between the two players, the split score was just enough to open the door to players at the other tables to take with a big score.

Table 2: Ira Knight (MA) and his Warriors of Chaos ended up with a 10-10 draw against Alex Schmid’s (NE) Dark Elves.

Table 3: Justin Burgy (MW) continued to roll through the second half of the tournament, taking a 19-1 victory over Nick Hall (MA) with his Warriors of Chaos.

Table 4: In the battle between two Dark Elves, Corey Reynolds (NE) defeated Matt Beasley (MA) 14-6.

Table 5: It is a battle of the top two Empire Generals in the tournament, Jake Martin (NE) defeated Meil Vermeulan (MW) 13-7. Jake was able to overcome a 350 point buffer to gain victory.

With those results, here are the final standings:

1. Justin Burgy (MW) – High Elves: 78 Points
2. Matt Cassidy (NE) – Daemons of Chaos: 75 Points
3. Josh Hankin (NE) – Daemons of Chaos: 74 Points
4. Corey Reynolds (NE) – Dark Elves: 72 Points
5. Ira Knight (MA) – Warriors of Chaos: 71 Points
6. Jake Martin (NE) – Empire: 71 Points
7. Alex Schmid (NE) – Dark Elves: 69 Points
8. Jarrett Messing (NE) – Bretonnians: 67 Points
9. Larry Mottola (NE) – Vampire Counts: 64 Points
10 (Tie). Ben Mitchell (MA) – High Elves: 63 Points
10 (Tie). Miel Vermeulan (MW) – Empire: 63 Points

The Northeast Region wound up taking best region in the tournament by a fairly significant margin.

1st Place – Northeast with 361 Points
2nd Place – Midwest with 304 Points
3rd Place – Mid-Atlantic with 396 Points
4th Place – West Coast with 311 Points
5th Place – South with 186 Points

Best Painted Awards went as follows:
1st Place – Johnny Hastings (MW) – Ogre Kingdoms
2nd Place – Ryan Smith (SO) – Orcs & Goblins
3rd Place – Peyton Shipman (NE) – Empire
FInalists – Eoin Whelan (MA) – Ogre Kingdoms, Ben Mitchell (MA) – High Elves, and Fred Whitney (WC) – Daemons of Chaos

The Best Sportsmanship Award went to Kevin Bruins, being the top finisher without receiving another award (Tie-Breaker was lowest comp score). Here are the top rankings:
1st Place: Peyton Shipman (NE) – 14 Points
2nd Place: Kevin Bruins (MW) – 13 Points
3rd Place: Mike Gerold (MW) – 13 Points
4th Place: Mark Cox (SO) – 13 Points

Here’s a look at where the guys we’re following for the tournament:

Player: Alex Schmid
Region: Mid-Atlantic
Army Book: Dark Elves
Comp Score: 10.5

Final Place: 7th
Total Points: 69 Points

Final Round Opponent and Result: Alex had a 10-10 draw against Ira Knight (MA) and his Warriors of Chaos.

Player: Mike Gerold
Region: Midwest
Army Book: Warriors of Chaos
Comp Score: 9.8

Final Place: 31st
Total Points: 44 Points

Final Round Opponent and Result: Mike was beaten on Table 10 by Ben Mitchell’s (MA) High Elves 20-0 in the final game.

Player: Kris Kapsner
Region: Midwest
Army Book: Warriors of Chaos
Comp Score: 0.3

Final Place: 30th
Total Points: 46 Points

Final Round Opponent and Result: Kris suffered a 18-2 loss to Travis Weyforth (NE) and his Lizardmen army. The 800 points given up due to comp was just too much to recover from in this match-up.

Player: Kevin Bruins
Region: Midwest
Army Book: High Elves
Comp Score: 6.2

Final Place: 29th
Total Points: 47 Points

Final Round Opponent and Result: Kevin took a 15-5 defeat to Peyton Shipman and his Empire army.

Player: Mark Cox
Region: South
Army Book: Skaven
Comp Score: 12.3

Final Place: 47th
Total Points: 29 Points

Final Round Opponent and Result: Mark took a 20-0 loss to Johnny Hastings (MW) and his Ogre Kingdoms army.

Player: Robert Brandon
Region: Mid-Atlantic
Army Book: High Elves
Comp Score: 14.1

Final Place: 49th
Total Points: 23 Points

Final Round Opponent and Result: Robert suffered a 13-7 loss to Jacob Brandon (MA) and his Daemons of Chaos.

Player: Jason Johnson
Region: South
Army Book: Bretonnians
Comp Score: 17.9 (Highest in the Tourney)

Final Place: 46th Place
Total Points: 29 Points

Round 4 Opponent and Result: Jason finished up with a 10-10 draw against Jeff Daniels’ (SO) Ogre Kingdoms.

Well, that is all there is to write about the Inaugural 2014 U.S. Warhammer Masters Tournament. Congratulations again to Justin Burgy who took away the championship trophy.

I knew I had heard the name previously, but wasn’t able to put a face to it until he accepted the award. At that point, I realized that I had met Justin at Adepticon last year. He is a great guy and this was well deserved on his part. Ironically, on the Friday at Adepticon when I was talking to Justin, that was when the photos were leaked of the new High Elf models that would appear a week later in White Dwarf. A little less than a year later and Justin took the tourney to the Masters and walked away with victory.

You can find a link to the final results on the wargamersusa.com website or by following this link here.

Thanks for reading. If you have any comments, please feel free to share them below or send me a message on Twitter @HobbyBoxBurns. We’ll see you on the next Warhammer Wednesday!

The final round of the U.S. Warhammer Fantasy Masters is about to begin.

Here is a quick review of what happened on the Top 5 Tables in Round 4:

Table 1: Thanks to a brutal couple of turns of magic, Josh Hankin (NE) ended up beating Rhys McDonald’s (NE) Skaven 20-0. A round after one spell caused most of Rhys core Clan Rats and Slaves to flee off the table, a Final Transmutation into the Screaming Bell unit finished off Rhys.

Table 2: Matt Cassidy’s (NE) Daemons of Chaos took a 13-7 victory from Matt Beasley (MA) with Dark Elves.

Table 3: Jake Martin (NE) and his Empire and Corey Reynolds (NE) with his Dark Elves ended up playing to a 10-10 draw, even taking into account the  170 points Corey had over Jake with the comp difference.

Table 4: Alex Schmid (NE) and his Dark Elves overcame the 260 point comp differential to topple Jarret Messing’s (NE) Bretonnians 13-7.

Table 5: Larry Mottola’s (NE) and Vampire Counts could not overcome the 610 point comp difference with Ivan Jen (WC) and his Dwarfs, losing by an 11-9 score.

With those results, including a 20-0 win by Justin Burgy’s (MW) High Elves, here is a rundown of the match-ups on the Top 5 tables for the Final Round:

Table 1: Josh Hankin (NE, 69 Points) will defend the top spot in the Final Round against Matt Cassidy (NE, 60 Points) in a battle between the two Daemons of Chaos players. Matt has a small comp advantage at, 9.3 to 8.6, meaning he will have a slight, 70 point advantage going into the game.

Table 2: Ira Knight (MA, 61 Points) and his Warriors of Chaos take on Alex Schmid’s (NE, 59 Points) Dark Elves. Ira has a slight lead on comp which will give him a 90 point buffer to start the game.

Table 3: Justin Burgy (MW, 59 Points) comes off a huge 20-0 victory with his High Elves to take on Nick Hall (MA, 58 Points) with his Warriors of Chaos, who also had a 20-0 victory in the previous round. Nick has a 14.9 to 11.4 comp advantage, meaning Justin will need to make up 350 points over the game to get a victory.

Table 4: In the battle between two Dark Elves, Corey Reynolds (NE, 58 Points) battles against Matt Beasley (MA, 55 Points). Matt has a slight comp advantage, earning him an 80 point buffer going into the game.

Table 5: It is a battle of the top two Empire Generals in the tournament, as Jake Martin (NE, 58 Points) takes on Meil Vermeulan (MW, 56 Points) and his Mortar of Doom. Meil will have an 11.5 to 8 comp advantage, meaning Jake will need to overcome a 350 point buffer to gain victory.

With so many Northeast players fighting against each other, the gap in the regional rankings has closed a bit. Here is how they sit going into the last round:

1st Place – Northeast with 304 points
2nd Place – Mid-Atlantic with 259 points
3rd Place – Midwest with 245 points
4th Place – West Coast with 232 points
5th Place – South with 154 points

Here’s a look at where the guys we’re following are at going into Round 5:

Player: Alex Schmid
Region: Mid-Atlantic
Army Book: Dark Elves
Comp Score: 10.5

Round 3 Opponent and Result: Alex took away a 13-7 point victory against Jarrett Messing (NE) and his Bretonnians.

Total Points: 59

Final Round Opponent: Ira Knight’s (MA) Warriors of Chaos.  Ira’s list includes a Slaaneshi Daemon Prince, kitted out fully, along with two Exalted Heroes and a Level 2 Sorcerer on Death. He is using three 10 man units of Marauders, 12 Forsaken and 6 horsement, including two Shaggoths, a Gorebeast and 6 Hellstriders.

Comp Difference: Ira has a slight lead on comp which will give him a 90 point buffer to start the game.

Keys to Final Round: With his quick hitting army, Alex should still be able to hit fast with all of his fast cav options. Always striking first will be key for his units, as there are some high-strength options for Ira. The Level 4 on Beasts should be able to help combat that.

Player: Mike Gerold
Region: Midwest
Army Book: Warriors of Chaos
Comp Score: 9.8

Round 4 Opponent and Result: Mike scored a 20-0 victory overJulien Lesage (SO) and his Vampire Counts to vault up the tables.

Total Points: 44

Final Round Opponent: On Table 10 against Ben Mitchell (MA) with High Elves. Ben is fielding one Great Eagle, two White Lion Chariots, three Repeater Bolt Throwers, a unit of seven Sisters of Avelorn, two units of six Reavers, one unit of six Dragon Princes, a block of 28 Seaguard and a unit of 21 Phoenix Guard. The Level 4 Archmage on Shadow could be key in pumping up the combat units.

Comp Difference: Ben’s comp score of 11.5 will mean he has a 330 point advantage against Mikey G.

Keys to Final Round: Mikey will want to uses his armies speed to maneuver his units into the correct positions. In combat against the Toughness 3 Elves, he should be able to take them down with the army’s high strength. His magic should also help him to be aggressive as well.

Player: Kris Kapsner
Region: Midwest
Army Book: Warriors of Chaos
Comp Score: 0.3

Round 4 Opponent and Result: Kris pulled out a huge 20-0 win over Fred Whitney (WC) and his Daemons of Chaos

Total Points: 44

Final Round Opponent: Travis Weyforth’s (NE) Lizardmen. Travis has a large amount of skinks in this army – two units of 30 and four units of 10 (two with blowpipes). Throw in 23 Temple Guard, and it might be difficult to deal with all of the infantry units on the board. Plus, don’t forget the Slann BSB with Heavens and Skink Priest on Heavens, which will add to the combat ability of the Lizards. The Solar Engine on the Bastilidon could also cause some worries in close combat.

Comp Difference: As always, Kris is giving up the maximum 800 points at the start of the game against Travis’ 15.6 soft comp score.

Keys to Final Round: As long as Kris plays aggressive to his lists abilities, he should probably be able to score a good victory over Travis. For Travis to compete, he will need to get some key spells off with his Slann early to affect Kris (a Comet of Cassendora perhaps). I do not think the Skinks will be able to compete at all with the high strength of Kris’ army, but they could be useful speed bumps to keep the game somewhat in line. Avoidance will most likely be the strategy for Travis.

Player: Kevin Bruins
Region: Midwest
Army Book: High Elves
Comp Score: 6.2

Round 4 Opponent and Result: Kevin scored a big 16-4 victory over Mark Cox (SO) with Skaven.

Total Points: 42

Final Round Opponent: Peyton Shipman (NE) with Empire. Peyton has an interesting Empire list, focusing on lots of cavalry. He has a unit of nine Inner Circle Knights, two units of five Knights, a unit of five Demigryph Knights along with the war machine combo du jour of the Great Cannon, Helblaster and Steam Tank with a Master Engineer.
The centerpiece of the army is his General on a Griffon. Otherwise, the rest of his characters – a Captain BSB, Level 4 Light Wizard, Level 1 Light Wizard, and Warrior Priest are all mounted and will most likely join the Inner Circle Knight bus. An interesting addition is the Witch Hunter, which will have to go in the unit of 10 Archers.

Comp Difference: With an 8.2 comp score, Peyton will receive a 200 point advantage against Kevin.

Keys to the Final Round: The high speed of Peyton’s cavalry should be able to keep up somewhat to Kevin’s flying units. Kevin will most likely need to focus all of his attention of his RBTs on the Steam Tank to take it down before it causes much damage. High Magic could also come into play with that as well.

Player: Mark Cox
Region: South
Army Book: Skaven
Comp Score: 12.3

Round 4 Opponent and Result: Big 16-4 loss against Kevin Bruins (MW) with High Elves.

Total Points: 29

Final Round Opponent: Dan Lindley (SO) with Warriors of Chaos. Dan is using an MSU approach, puling out two Khorne Chariots, two units of five Wolfhouns, two units of Hellstriders and a unit of six Knights. The big strength will come from the four Skullcrushers and the Shaggoth.

Comp Difference: With Dan’s comp score of 11.2, Mark will have a slight 90 point advantage.

Keys to Final Round: Skaven can hold up some of the strength in this army a bit, but I think it will be difficult for Mark to hold on in this one. The Abomination will be needed along with his magic to be able to succeed.

Player: Robert Brandon
Region: Mid-Atlantic
Army Book: High Elves
Comp Score: 14.1

Round 4 Opponent and Result: Robert suffered a bit 20-0 loss against Mike McTyre’s (WC) High Elves.

Total Points: 16

Final Round Opponent: Jacob Brandon (MA) with his Daemons of Chaos.

Comp Difference: With Jacob’s hard 8.3 comp score, Robert will receive a large 580 point boost in the match-up.

Keys to Final Round: Jason will need to find ways to team up against the different units at Jacob’s disposal.

Player: Jason Johnson
Region: South
Army Book: Bretonnians
Comp Score: 17.9 (Highest in the Tourney)

Round 4 Opponent and Result: Jason scored a 13-7 victory over Ryan Smith (SO) and his Orcs & Goblins.

Total Points: 19

Final Round Opponent: Jeff Daniels (SO) and his Ogre Kingdoms army.

Comp Difference: With Jeff’s 10.5 comp score, Jason has a 740 point lead going into the game.

Keys to Final Round: The four Mournfang Cavalry and other large strength Ogres that Jeff has will make it quite difficult for Jason to take them down. Charging with two units at once and flanking will probably be the key to keeping it close in this one.

That is where the tournament stands going into the Final Round. Once again, Table 1 is being broadcast on Twitch  at the Atomic Empire Twitch feed so tune in to catch the last game at Table 1 to crown the first U.S. Master.

The awards ceremony is scheduled for 4:30 Eastern Time. I’m hoping we will be able to get the results shortly after that and I will throw up a final review on here this evening.

The final day of the U.S. Warhammer Fantasy Masters is about to begin. Round 3 saw even more sorting around the top of the standings, with some big results scrunching the players at the top together. In fact, the top 10 players are only separated by six battle points. It still is anyone’s title to win.

Here is a quick review of what happened on the Top 5 Tables in Round 3:

Table 1: Rhys McDonald (NE) with Skaven handed Jake Martin (NE) with Empire his first loss, beating him 12-8. The loss was also Jake’s first non 20-0 result of the tournament.
Table 2: Josh Hankin (NE) with Daemons of Chaos defeated Ira Knight’s (MA) Warriors of Chaos army 13-7.
Table 3: Alex Schmid (NE) and his Dark Elves scored an 11-9 small victory over  the Lizardmen of Travis Weyforth (NE).
Table 4: Matt Beasley (MA) with Dark Elves beat Johnny Hastings’ (MW) Ogre Kingdoms by a score of 16-4.
Table 5: The Dark Elves of Corey Reynolds (NE) handed Eric Weidus (MW) and his Warriors of Chaos a solid 20-0 defeat.

Tables 6-9 also saw 20-0 victories in their games, which helped to vault the victors – Matt Cassidy (NE) with Daemons of Chaos, Jarret Messing (NE) with Bretonnians, Larry Mottola (NE) with Vampire Counts, and Ivan Jen (WC) with Dwarfs – up into the Top 10 while sending the defeated down into the middle of the pack.

After all was sorted, nine of the top 12 players in Day 1 were from the Northeast, with two players from the Mid-Atlantic and one from the West Coast filling out those numbers.

Regional Standings go as follows:
First Place – Northeast with 242 points
Second Place – Mid-Atlantic with 202 points
Third Place – West Coast with 176 points
Fourth Place – Midwest with 168 points
Fifth Place – South with 128 points

Here is a look at the Top Five Tables for Round 4:

Table 1: Rhys McDonald (NE, 50 points) and his Skaven look to defend the top spot  against Josh Hankin (NE, 49 points) and his Daemons of Chaos. Rhys will have a 90 point advantage against the 8.6 comp score of Josh.

Table 2: Matt Beasley (MA, 48 points) with Dark Elves takes on Matt Cassidy (NE, 47 points) and his Daemons of Chaos army.  Beasley will have a 120 point comp advantage in this battle.

Table 3: Jake Martin (NE, 48 points) and his Empire will play against Corey Reynolds’ (NE, 48 points) Dark Elves. With a 9.7 to 8 comp advantage, Corey will have 170 points on Jake when the final result is determined.

Table 4: Jarret Messing (NE, 47 points) with Bretonnians takes on Alex Schmid (NE, 46 points) and his Dark Elves. Jarret’s Brets have a 12.3 to 9.7 comp advantage, which means Alex will have to make up 260 points in this match-up. The Dark Elf, cavalry heavy list will be interesting matched up against the Brets.

Table 5: Larry Mottola (NE, 45 points) and Vampire Counts goes up against Ivan Jen (WC, 44 points) with his Dwarfs. Ivan has the second highest comp score in the tournament, which gives him a 17.2 to 11.1 comp advantage. That means that Larry will need to make up 610 points on the Dwarfs. Can the Vamps survive the artillery to smash the Dwarves for a victory?

Here’s a look at where the guys we’re following are at going into Day 2:

Player: Kevin Bruins
Region: Midwest
Army Book: High Elves
Comp Score: 6.2

Round 3 Opponent and Result: Kevin scored a 14-6 victory over Josh Fricke’s (WC) Dark Elves.

Total Points: 26

Round 3 Opponent: Mark Cox (SO) with Skaven.

Player: Mark Cox
Region: South
Army Book: Skaven
Comp Score: 12.3

Round 3 Opponent and Result: Mark went down 20-0 against Jarret Messing’s (NE) Bretonnians

Total Points: 25

Round 3 Opponent: Kevin Bruins (MW) with HIgh Elves.

Comp Difference: Mark’s 12.3 comp score gives him a 610 point advantage against Kevin.

Keys to Round 4: With this being two quite opposite armies facing off, and it being such a comp difference, this will be a very tricky match-up for both players. It isn’t typical, but the Skaven will be at a gross disadvantage when it comes to war machines on the table. These can be key against the low armor blocks as well as some of the bigger items in Mark’s army (Abom, Doomwheel). With all of Kevin’s flying units, he will be able to maneuver around at will against Mark, which should give him a decent advantage.

Player: Robert Brandon
Region: Mid-Atlantic
Army Book: High Elves
Comp Score: 14.1

Round 3 Opponent and Result: Robert ended up losing 20-0 against Michael Hengl (WC) and his Warriors of Chaos.

Total Points: 16

Round 4 Opponent: Mike McTyre (WC) with High Elves. Mike is taking the MSU approach, with four units of 10 Archers, two each of Lion Chariots, Great Eagles, and Repeater Bolt Throwers and a unit of eight SIlver Helms. He has two blocks of 18 White Lions.

Comp Difference: With Mike’s 11.1 comp score, that means Robert has a 300 point advantage in the High Elf Off.

Keys to Round 4: Unfortunately for Robert, nothing in his army will be able to handle the two units of White Lions. He will need to get his phoenixes and Skycutters into them to chop them down in order to take them out. Mike also has the advantage in shooting, with 40 Archers on the table and a Noble with the Reaver Bow.

Player: Jason Johnson
Region: South
Army Book: Bretonnians
Comp Score: 17.9 (Highest in the Tourney)

Round 3 Opponent and Result: Jason received a 20-0 loss to Peyton Shipman (NE) and his Empire.

Total Points: 6

Round 4 Opponent: Chuck Gavias (SO) with Warriors of Chaos.

Comp Difference: Chuck’s comp score of 12 still gives Jason a 590 point advantage in the match-up.

Keys to Round 4: This is another difficult match-up for Jason. Without Trebuchets, he doesn’t have anything to the four Skullcrushers or 18 Warriors, except for his Heroic Killing Blow character.

Player: Alex Schmid
Region: Mid-Atlantic
Army Book: Dark Elves
Comp Score: 10.5

Round 3 Opponent and Result: Alex earned an slight 11-9 victory over Travis Weymouth (NE) and his Lizardmen.

Total Points: 46

Round 4 Opponent: Jarrett Messing (NE) with Bretonnians.

Comp Difference: Travis’ comp score of 15.6 gives him a 590 point advantage over Alex.

Keys to Round 4:  Alex should have the advantage, using his cav heavy list to pound into the Brets quickly. But, Jarrett has shown to be quite good with his list, so it will be interesting to see what result comes from the Table 4 match.

Player: Mike Gerold
Region: Midwest
Army Book: Warriors of Chaos
Comp Score: 9.8

Round 3 Opponent and Result: Mike suffered a 17-3 loss to Josh Stuart (WC) and his Dark Elves.

Total Points: 24

Round 4 Opponent: Julien Lesage (SO) with Vampire Counts.

Comp Difference: Julien’s 8.5 comp score means Mike receives a 130 point advantage.

Keys to Round 4: As is the focus against any Vampire army, attempting to take out the block with the Vampire will be the point of the game. The trick will be getting around the blocks of Skeletons and Zombies.

Player: Kris Kapsner
Region: Midwest
Army Book: Warriors of Chaos
Comp Score: 0.3

Round 3 Opponent and Result: Kris ended up taking a 20-0 loss to Ivan Jen and his Dwarfs, probably thanks in part to the 800 point maximum comp concession.

Total Points: 24

Round 4 Opponent: Fred Whitney (WC) and his Daemons of Chaos.

Comp Difference: With Fred’s comp score of 16.7, he will also receive the 800 point maximum advantage against Kris.

Keys to Round 4: Kris should have the upper hand in this match-up, but the comp difference will make it difficult to get the big win that he needs.

Well, that is where we are at the start of Day 2. Once again, Table 1 is being broadcast on Twitch today at the Atomic Empire Twitch feed. We will have another update leading into the final round right around 12:00 Central today.

With Round 2 of the Masters in the books, the crowd is starting to separate a bit. Remember, now that Round 2 is done, players can play against other players from the same region, which could make for some big match-ups to round out the first day.

With some close games at the top tables, only one person has the maximum amount of 40 battle points, Jake Martin (NE) with Empire. He will face Rhys McDonald (NE) and his Skaven, who is at a total of 38 points.

Here is who is playing on the rest of the top five tables:

Table 2: Ira Knight (MA) with Warriors of Chaos on 35 points against Josh Hankin (NE) with Daemons of Chaos on 36 points.
Table 3: Alex Schmid (NE) with Dark Elves on 35 points against Travis Weyforth (NE) with Lizardmen on 34 points.
Table 4: Johnny Hastings (MW) on 31 points with Ogre Kingdoms versus Matt Beasley (MA) on 32 points with Dark Elves.
Table 5: Corey Reynolds (NE) with Dark Elves on 28 points against Eric Weidus (MW) on 29 points with Warriors of Chaos.

Here is where those we are following are at after Round 2:

Player: Kevin Bruins
Region: Midwest
Army Book: High Elves
Comp Score: 6.2

Round 2 Opponent and Result: Kevin suffered a 20-0 defeat to Matt Beasley with Dark Elves.

Total Points: 12

Round 3 Opponent: Josh Fricke (WC) with Dark Elves. Josh’s Dark Elves contain two big combat blocks – 30 Corsairs and 40 Dreadspears, along with three units of 5 Fast Cav Dark Riders, a unit of five Knights and 10 Darkshards (Crossbowmen). Two units of 5 Harpies will add more chaff to the list and they are covered by 6 Warlocks and four Repeater Bolt Throwers.  Josh’s list is rounded out with a Master BSB on foot and two Sorceresses of Shadow, one Level 3 and one Level 2.

Comp Difference: Josh’s comp score of 9.4 means he has a buffer of 320 points against Kevin.

Keys to Round 3: Kevin’s match-ups just aren’t getting any better, as the new Dark Elves are a bit difficult to handle for High Elves. However, with his flying units available, he should be able to influence the game a bit more. One important bit will be finding good ways to whittle down the two big blocks that Josh has along with finding ways to get rid of the bolt throwers.

Player: Robert Brandon
Region: Mid-Atlantic
Army Book: High Elves
Comp Score: 14.1

Round 2 Opponent and Result: Robert ended up with a 10-10 draw against Jeremy Campbell and his Ogre Kingdoms army.

Total Points: 16

Round 3 Opponent: Michael Hengl (WC) with Warriors of Chaos. Mike has a fully loaded Lord of Tzeentch and Tzeentch Exalted forging the way for his army. His main combat blocks consist of 14 Nurgle Warriors and 12 Tzeentch Chosen with a War Shrine.
Add in two Slaaneshi Chariots, two units of five Slaaneshi Marauder Horsemen and two units of Chaos Warhounds adds in a solid amount of chaff. Two Level Two Sorcerers – one Nurgle, one Tzeentch – rounds out the list.

Comp Difference: With Michael’s comp score of 13.4, Robert will have a 70 points advantage.

Keys to Round 3: Robert will struggle in combat against Michael’s list. He will need to chaff up the warriors and chosen before he commits to taken them down, as his lack of toughness with his chariots and Silver Helms will hurt him in those combats. Michael has a lot of chaff to get around himself and will be able to move around the table. It will be tough for Robert’s chariots to compete with those Michael is fielding.

Player: Jason Johnson
Region: South
Army Book: Bretonnians
Comp Score: 17.9 (Highest in the Tourney)

Round 2 Opponent and Result: Jason received a 20-0 tabling by Don Gilliland’s Orcs and Goblins army.

Total Points: 6

Round 3 Opponent: Peyton Shipman (NE) with Empire. Peyton has an interesting Empire list, focusing on lots of cavalry. He has a unit of nine Inner Circle Knights, two units of five Knights, a unit of five Demigryph Knights along with the war machine combo du jour of the Great Cannon, Helblaster and Steam Tank with a Master Engineer.
The centerpiece of the army is his General on a Griffon. Otherwise, the rest of his characters – a Captain BSB, Level 4 Light Wizard, Level 1 Light Wizard, and Warrior Priest are all mounted and will most likely join the Inner Circle Knight bus. An interesting addition is the Witch Hunter, which will have to go in the unit of 10 Archers.

Comp Difference: With Peyton’s comp score of 8.2, that gives Jason the full 800 point advantage in this match-up.

Keys to Round 3: Jason will need to get his Heroic Killing Blow champion into the Griffon, Steam Tank or Demigryphs at all costs, he has nothing else that can take them out. The only other way to take out the Demis is if he can get multiple charges off in one turn, but he will need his characters to do the majority of the damage. If he decides to play points denial, he will need to keep his knights circling the table. He must get charges on the Empire’s Knights or he could easily lose those combats.

Player: Mark Cox
Region: South
Army Book: Skaven
Comp Score: 12.3

Round 2 Opponent and Result: Mark managed a 15-5 victory over Todd Wiatt with Warriors of Chaos

Total Points: 25

Round 3 Opponent: Jarret Messing (NE) with Bretonnians. Jarret is using a spam of four Paladin’s, two on horse and two on Pegasus.  He also has a Level 4 Lady on Lore of Heavens and a Level 1 Damsel on Beasts. Otherwise, he has three units of Knights of the Realm (one with nine Knights, the other two with six), six Grail Knights, five Pegasus Knights and two Trebuchets.

Comp Difference: Both armies have a 12.3 comp score, meaning this is a straight-up game between the two players.

Keys to Round 3: The key for Mark will be getting his huge, expendable combat troops in the way of the massive knight units. Unfortunately for Mark, the Pegasus Knights will be able to fly where ever and dictate how they control the game. With this army, again, he needs to find a way to get the Doomwheel and Abomination into as good of a situation as possible and use the Pague Monks to tear face on some of the weaker Knight units.

Player: Alex Schmid
Region: Mid-Atlantic
Army Book: Dark Elves
Comp Score: 10.5

Round 2 Opponent and Result: Alex earned an 18-2 victory over Justin Balusik’s Bretonnians.

Total Points: 35

Round 3 Opponent: Travis Weyforth (NE) with Lizardmen. Travis has a large amount of skinks in this army – two units of 30 and four units of 10 (two with blowpipes). Throw in 23 Temple Guard, and it might be difficult to deal with all of the infantry units on the board. Plus, don’t forget the Slann BSB with Heavens and Skink Priest on Heavens, which will add to the combat ability of the Lizards. The Solar Engine on the Bastilidon could also cause some worries in close combat.

Comp Difference: Travis’ comp score of 15.6 gives him a 590 point advantage over Alex.

Keys to Round 3: Alex is the “Master” of moving his Masters around the table and getting them into combat, fast. Whereas Robert had issues breaking the Skinks in combat, I think Alex will be able to tear through them pretty easily. The Cavalry should be able to do some big damage against the Lizards, but the Magic could come up huge for Travis.

Player: Mike Gerold
Region: Midwest
Army Book: Warriors of Chaos
Comp Score: 9.8

Round 2 Opponent and Result: Mike earned a 18-2 victory over Dan Lindley’s Warriors of Chaos.

Total Points: 21

Round 3 Opponent: Josh Stuart (WC) with his Dark Elves, who dropped from Table 1 to Table 12. Josh has a pretty combat heavy army, focusing on a unit of 30 Executioners with the Razor standard and 23 Witch Elves. A unit of eight Shades will be able to move around his lines, where small units of Corsairs, Darkshards, Warlocks, Harpies and Dark Riders will be able to chaff around the table and set up re-directors.

Comp Difference: With Josh’s 9.1 comp score, Mike is giving up 70 points to Josh.

Keys to Round 3: The Executioners may be a bit difficult for Mike to deal with, he will need to take out some of those numbers with magic before he commits his Chariots, expecially with DE’s always striking first.

Player: Kris Kapsner
Region: Midwest
Army Book: Warriors of Chaos
Comp Score: 0.3

Round 2 Opponent and Result: Kris earned a 18-2 victory against Brian Brown’s Warriors of Chaos.

Total Points: 24

Round 3 Opponent: Ivan Jen (WC) and his Dwarfs. Four bolt throwers, 35 Quarrelers and an Organ Gun supported by two Master Engineers will dominate the shooting phase for the Dwarfs. A Runesmith with the Anvil of Doom will lead the 13 Hammerers, six Miners and 23 Warriors.

Comp Difference: With Ivan’s 17.2 comp score, Kris is giving the maximum of 800 points up in this matchup.

Keys to Round 3: Kris’ top priority will be keeping his Daemon Prince protected while flying across the table to smash the Dwarfs as fast as possible.

Round 3 began at approximately 3:45 Central. Remember, follow Table 1 all weekend on the Twitch feed for Atomic Empire. A bit later tonight, we will have a recap of Round 3 and the first day of competition, preparing for the final two games tomorrow. We will probably also have a couple of other players to focus on that are sitting in a solid position going into day two.

You can follow the pairings and results here.

Round 1 of the Masters is in the books. All in all, there were quite a few close matches. Five people ended up winning by 20-0: Jake Martin (NE) with Empire, Josh Stuart (WC) with Dark Elves, Larry Mottola (NE) with Vampire Counts, Ira Knight (MA) with Warriors of Chaos and Fred Whitney (WC) with Daemons of Chaos).

Apparently, Alex Davy ended up not being able to make it and was replaced by Grant Fetter in the last week (and I just didn’t put two-and-two together).

Here is where those we are following are at after Round 1.

Player: Kevin Bruins
Region: Midwest
Army Book: High Elves
Comp Score: 6.2

Round 1 Opponent and Result: Kevin had a close win against Brian Brown’s Warriors of Chaos 12-8. The victory places him in roughly 20th on battle points.

Round 2 Opponent: Matt Beasley from the Mid-Atlantic with Dark Elves. Beasley won game one 12-8 against Jeremy Campbell (WC) and his Ogres.
Matt’s Dark Elves consist of a Dreadlord kitted up on a Black Dragon, with a Master on a Pegasus and a Master on a Dark Steed. He has three units of five Dark Riders, three Repeater Bolt Throwers, six Knights, 12 Warlocks, 11 Witch Elves and five Shades.

Comp Difference: Kevin’s 6.2 against Matt’s 10.5 means that Kevin is giving up 430 points to Matt. This will make it difficult for a huge victory for Kevin, but if things go right, he could still pull out a relatively close win.

Keys to Round 2: Interestingly, these two are running quite similar lists. Matt will have a bit of advantage with ground troops, but with Kevin’s fast flying, cavalry and chariot options, he should still be able to dictate what goes in where. A main focus in the Magic Phase will probably be trying to get the big magic missle off on the Dragon or Pegasus rider. The fact that both of these armies have hatred for each other should lead to some bloody battles.

Player: Robert Brandon
Region: Mid-Atlantic
Army Book: High Elves
Comp Score: 14.1

Round 1 Opponent and Result: Robert Brandon ended up losing to Travis Weyforth’s Lizardmen 14-6. From watching this game on the live stream, Robert looked to have an advantage early, but Travis was able to get enough wounds from shooting to deter enough of Robert’s attack force so that in the war of attrition, his units held off the attacks of the Elves.

Round 2 Opponent: Jeremy Campbell (WC) and his Ogre Kingdoms army. Jeremy had a close 12-8 loss to Matt Beasley’s Dark Elves (described above).
Jeremy is running an MSU approach, with two single Sabertusks,  an Ironblaster, two units of two Mournfang Cavalry, two units of three Yhetees, three units of three Ogres, four Leadbelchers, a block of six Ironguts (which will be the gut star to hold his characters most likely). Magic-wise, he has two Level 2 Firebellies (one with the Hellheart), a Bruiser BSB and a Tyrant General.

Comp Difference: Jeremy comes into the game with a 10 for comp score, meaning that Robert will have 410 point advantage starting the game.

Keys to Round 2: Robert will not be able to do much in close combat. He will most likely want to attempt to get his Skycutter Chariots in a good area to be able to shoot at the multiple-wound Ogres to attempt to peel off as many models as possible. His small units of Silver Helms will only end up being speed bumps for the Ogres, so he will have to attempt to get a couple of units into the chaff in order to take as many points as possible. But, even with the extra points, it looks to be an uphill battle for him against the Ogres.

Player: Jason Johnson
Region: South
Army Book: Bretonnians
Comp Score: 17.9 (Highest in the Tourney)

Round 1 Opponent and Result: Jason ended up taking a 14-6 loss against Ivan Jen and his Dwarfs.

Round 2 Opponent: Don Gilliland (WC) and his Orcs & Goblins. Don’s army has a ton of models. He has three blocks of  Goblins (one 45 and two at 22), a unit of 32 Night Goblins, two units of a 50 strong Squig herd and a unit of 46 Squig Hoppers. Throw in two Rock Lobbers, two Pumpwagons, and one solitary troll and this could cause some issues.
For characters he has two Orc Shamans and a Black Orc Big Boss and Night Goblin Big Boss.

Comp Difference: Don’s 17 comp score means that having the highest comp score in the tournament only nets Jason a 90 point advantage in Round 2, which isn’t what he was hoping for.

Keys to Round 2: This match-up again can cause some problems for Jason. He is definitely out shot in this one, which means he will have to move his knights into combat as fast as humanly possible. Deployment will end up being key as he will need to set up the proper matchups. Without flying units or anything to seek out the warmachines and other goodies, it looks to be a rough match-up for Jason.

Player: Mark Cox
Region: South
Army Book: Skaven
Comp Score: 12.3

Round 1 Opponent and Result: Mark ended up taking a 10-10 draw against Michael Hengl’s Warriors of Chaos

Round 2 Opponent: Todd Wiatt (MA) with Warriors of Chaos. Todd’s is fielding a Slaanesh army, with a Daemon Prince front and center, supported by two Exalted Heroes, one Tzeentch and one Slaanesh. The rest of the army has an MSU approach, with three units of 10 Marauders, two Shaggoths with Great Weapons, two Slaanesh Chariots, and a unit each of 10 Hellstriders and 10 Horsemen.

Comp Difference: Mark has a 130 point advantage, with a 12.3 to 11 comp score with Todd.

Keys to Round 2: As last time, Mark could struggle against the high strength of the chaos army. The good thing is he has steadfast over many of the units. Again, the Doomwheel and Abomination could be key to a victory in this one. I think Mark could have the advantage in this match-up.

Player: Alex Schmid
Region: Mid-Atlantic
Army Book: Dark Elves
Comp Score: 10.5

Round 1 Opponent and Result: Alex ended up getting a bit win against Mikey G’s Warriors of Chaos 17-3.

Round 2 Opponent: Justin Balusik with Bretonnians, coming off of an 18-2 victory against Ben Mitchell and his High Elves.

Comp Difference: Justin’s 11.3 means he will have an 80 point advantage against Alex.

Keys to Round 2: The first focus will be having the Repeater Bolt Throwers take out Justin’s two Trebs. Alex could possibly use the two units of 5 Harpies to tie up the Pegasus Knights and Characters. All-in-all, I feel this is a favorable matchup, with four RBTs able to take out a good amount of models if they hit well. Plus, the extra mounted characters could be used to his advantage as well.

Player: Mike Gerold
Region: Midwest
Army Book: Warriors of Chaos
Comp Score: 9.8

Round 1 Opponent and Result: As mentioned before, Mike took a 17-3 loss against Alex Scmid’s Dark Elves.

Round 2 Opponent: Dan Lindley’s (SO) Warriors of Chaos, who lost 15-5 against Justin Burgy’s High Elves. Dan’s army is nearly a mirror image of Mike’s. Both have a Tzeentch Lord on a disc, with Exalted Hero BSBs, the same amount of warhounds and Skullcrushers and a Shaggoth. Both have two chariots, though Dan’s are Khorne. Dan has an extra unit of Hellstriders and a unit of six Knights instead of the War Shrine.

Comp Difference: Dan’s 11.2 score means that Mike will start at a 140 point disadvantage per the comp.

Keys to Round 2: As in any mirror match, it will really come down to who is able to come up with the best strategy. Limiting mistakes and executing the game plan becomes key in this one.

Player: Kris Kapsner
Region: Midwest
Army Book: Warriors of Chaos
Comp Score: 0.3

Round 1 Opponent and Result: Kris lost to Chin Pann 14-6 in game one. That means, the game was more of a draw until comp figured into the scoring.

Round 2 Opponent: Brian Brown (WC) and his Warriors of Chaos. His army features a Slaaneshi Daemon Prince with a Nurgle Exalted Hero and 18 Nurgle warriors, buffeted by six trolls and nine Dragon Ogres. He does have some speed with two Slaaneshi Chariots and a Nurgle Gorebeast Chariot as well.

Comp Difference: Brian comes in with a 6.6 comp score, meaning Kris will need to overcome a 630 point difference in order to pull a draw.

Keys to Round 2: With the comp differential being as high as it is, Kris will need to be as aggressive as possible to get the game to a win. I think the Nurgle Daemon Prince takes out the Slaaneshi Daemon Prince in a head to head matchup. Kris will want to get his chariots into as much of the Ogres and Trolls as possible to clean them out.

Round 2 is well underway now. Remember, follow Table 1 all weekend on the Twitch feed for Atomic Empire. Otherwise, we’ll check back with you at the beginning of Round 3, at approximately 4:30 Central.

You can follow the pairings and results here.

After looking through the different players and lists that are participating at the Masters this weekend, I decided to go through and spotlight a few fellas that I am planning on following through the first three games of the tournament.

As results are released tomorrow, I plan on re-evaluating the scoring and whatever information I can find to discuss and highlight their next match-ups through the day. So, here are a dozen of the fifty players I am going to watch for in tomorrow’s action and why I’m interested.

Player: Kevin Bruins
Region: Midwest
Army Book: High Elves
Comp Score: 6.2

Why I’m interested: Seeing as how I hail from Minnesota (though I live in Texas now), I am definitely interested in following all of these guys.
Other than that, Kevin’s list is fast and tough. His only infantry block are 20 White Lions. But, he has some fast combat with the 6 Dragon Princes (with Noble most likely), 10 Silver Helms, a Frostheart Phoenix, a Tiranoc Chariot, two units of five Reavers, and two Eagles, all backed up by three Repeater Bolt Throwers. He will be able to pick his battles and chaff up his opponents, while striking at the big stuff with his warmachines. And don’t forget the Magic phase, with his High Magic Archmage level 4 with the Book of Hoeth and a Level 2 High Mage.

Who he’s playing Round 1: Brian Brown from the West Coast with Warriors of Chaos. His army features a Slaaneshi Daemon Prince with a Nurgle Exalted Hero and 18 Nurgle warriors, buffeted by six trolls and nine Dragon Ogres. He does have some speed with two Slaaneshi Chariots and a Nurgle Gorebeast Chariot as well.

Keys for Round 1: To succeed, Kevin will need to hit the Daemon Prince hard and fast if possible. Unfortunately, High Elves might not be tough enough to sustain the heavy strength the majority of Brian’s army is bringing. Another key for Kevin will be getting chaff in the way and calling his combats from the start to pull off the victory.

Player: Robert Brandon
Region: Mid-Atlantic
Army Book: High Elves
Comp Score: 14.1

Why I’m Interested: Robert’s High Elf list is on the other end of the spectrum from Kevin. In fact, with as much flying as Kevin’s army has, Robert has him beat.  Robert is fielding an Annointed on a Frostheart Phoenix and two Flamespire Phoenixes, three Skycutter Chariots with bolt throwers in the air. It will be really interesting to see how effective all of these flying units will be.
Mounted he has three units of five Silver Helms and two units of Elyrian Reavers. These units will include a kitted-out Noble with BSB and two Level 2 Mages, one on Metal and one on Death, which will help to snipe and take out armor (covering for two weaknesses within the army).

Who he’s playing Round 1: Travis Weyforth from the Northeast and his Lizardmen.  The large amount of skinks in this army – two units of 30 and four units of 10 (two with blowpipes) – is in direct contrast with Robert’s list. Throw in 23 Temple Guard, and it might be difficult to deal with all of the infantry units on the board. Plus, don’t forget the Slann BSB with Heavens and Skink Priest on Heavens, which will add to the combat ability of the Lizards. The Solar Engine on the Bastilidon could also cause some worries in close combat.

Keys for Round 1: The number of models aren’t in Robert’s favor. However, with the amount of mobility he has, he should be able to play avoidance and pick his combats decently, while sniping away with Death magic. Chain Lightning could be especially devastating against Robert’s MSU approach.

Player: Jason Johnson
Region: South
Army Book: Bretonnians
Comp Score: 17.9 (Highest in the Tourney)

Why I’m Interested: First off, I am surprised anyone brought Bretonnians (and Jason isn’t the only one either). But more so, I can’t wait to see how his gamble of taking the highest comp value will affect his placing.
Otherwise, he’ll be rocking out the lance formation with two units of nine Knights of the Realm, and one each of Questing Knights, Grail Knights and Knights Errant. 39 Men at Arms will be there for infantry support, while his magic consists of a Level 2 on Beasts and Level 2 on Life. Two units of 10 Peasant Bowmen are all he has for the shooting phase.

Who he’s playing Round 1: Ivan Jen of the West Coast region with Dwarfs. Four bolt throwers, 35 Quarrelers and an Organ Gun supported by two Master Engineers will dominate the shooting phase for the Dwarfs. A Runesmith with the Anvil of Doom will lead the 13 Hammerers, six Miners and 23 Warriors.

Keys for Round 1: I think the largest key will be to survive the first two turns. A lot of ammo will be pumped his way after he prays with his army, so making it through the beginning of the game will be tricky, especially in the second round when he is much closer to those war machines. Once he gets there, I think he could do some damage quickly with multiple charges.

Player: Mark Cox
Region: South
Army Book: Skaven
Comp Score: 12.3

Why I’m Interested: Having just started collecting a Skaven army, I am super interested in the little backstabbers. Also, Mark has to have the largest amount of models on the table of all players. With all of those models, he chose to ignore the shooting phase almost completely, focusing instead on solid sized blocks of infantry units: three units of Skavenslaves (two 45s and a 40), two units of Clanrats (38 and 36), 38 Plague Monks, 29 Giant Rats.
These are led by a Chieftan BSB and two Warlords, one on a warlitter and fully kitted out, with the other brandishing the Fellblade (which is always fun and unpredictable).
He does have the Hell Pit Abomination and a Doomwheel in there for a good dose of some random movement.

Who he’s playing Round 1: The West Coast’s Michael Hengl with his Tzeentch-focused Warriors of Chaos. Mike has a fully loaded Lord of Tzeentch and Tzeentch Exalted forging the way for his army. His main combat blocks consist of 14 Nurgle Warriors and 12 Tzeentch Chosen with a War Shrine.
Add in two Slaaneshi Chariots, two units of five Slaaneshi Marauder Horsemen and two units of Chaos Warhounds adds in a solid amount of chaff. Two Level Two Sorcerers – one Nurgle, one Tzeentch – rounds out the list.

Keys for Round 1: The most important thing Mark will need to do is whittle down the big combat units some before he commits his blocks. Without war machines or more fighty options like Stormvermin, he will need to depend upon the Plague Monks to lead the charge. His random movers will most likely get chaffed to hell in this game, but if he gets them through, that would be very advantageous. Plus, also, not allowing the Warlord with the Fellblade to kill himself would be key for sure.

Player: Alex Davy
Region: Midwest
Army Book: Empire
Comp Score: 12.7 (I think)

Why I’m Interested: Alex’s Empire Army really appeals to me. It is similar to the Empire List I have experimented with recently. The 30 Flagellents and 29 Greatswords could be an extremely solid one-two punch, especially if they are buffed a bit by the Level 3 Beast Wizard and followed closely by the Celestial Hurricanum.
The Arch Lector with the Speculum is always good at fighting other characters in challenges. Also, the Helblaster Volley Gun can be devastating in most match-ups.

Who he’s playing Round 1: Jarrett Messing from the Northeast Region with Bretonnians. Unlike Jason’s Bret list, Jarrett has all the toys you usually see: multiple Paladins (on Pegasus and Horse), a block of Pegasus Knights, and a couple of Trebuchets for extra measure. A Level 4 on Heavens also adds a bit of fire power and some boosts to combat strength.

Keys for Round 1: For the Empire, this is actually a fairly rough Bretonnian list. Neutralizing the Trebs early will be a good first step, as those will tear apart his low armor units (Flagellants, Crossbowmen, etc). Sitting back and baiting in the Bret player will probably be the best strategy, trying to get in the correct charge range for the Inner Circle Knights  on a key unit while getting everything else within range of the gun line. Without a lot of chaff, Alex will want to keep the battleline close to avoid being torn apart by the multiple flying units and Cav buses.

 

Player: Alex Schmid
Region: Mid-Atlantic
Army Book: Dark Elves
Comp Score: 9.7

Why I’m Interested: This is one of the more interesting Dark Elf lists I have seen out there before. Using five Masters on Cold Ones is pretty interesting. It appears (with all other units being on Dark Steeds) that these guys will travel individually. I would be interested to see how this format would play out on the table against different Match-ups.
He also has a Dreadlord and Level 4 Beasts Sorceress on Dark Steeds, which will garrison either in his unit of 15 Dark Riders or 5 Dark Riders. For some extra infantry punch, he has thrown in 18 Witch Elves, with the Banner of Eternal Flame, and 10 Warlocks. Two chaff units of five Harpies are also in there, along with four Repeater Bolt Throwers.

Who he’s playing Round 1: The next guy on my list…

Player: Mike Gerold
Region: Midwest
Army Book: Warriors of Chaos
Comp Score: 9.7

Why I’m Interested: Mikey G will be representing the great state of Minnesota as one of its most decorated players. He is using a solid and mobile Tzeentch and Slaanesh list, including a Tzeentch Sorcerer Lord and two Tzeentch Exalted Heroes, each kitted out with the nasty things you usually see on these guys.
He then includes two units of Marauder Horsemen with Mark of Slaanesh, flails, javelins and shields and then two Slaaneshi Chaos Chariots and a War Shrine with Mark of Tzeentch.  Five Hellstriders, Four Skullcrushers and Shaggoth round out the heavy hitting part of the list with a two units of Warhounds for chaff.

Who he’s playing Round 1: Alex Schmid

Keys for Round 1: For Alex, the main thing will be finding tricks to deal with the high strength coming at him quickly. He will want to team up pieces of chaff with the different pieces of punch for flank or supporting charges.

For Mike, being aggressive will be the order of the day most likely. Tzeentch magic should have more of an impact on the game than the beasts in my opinion, so utilizing that to add to his advantage will be important as well.

Player: Kris Kapsner
Region: Midwest
Army Book: Warriors of Chaos
Comp Score: 0.3 (The lowest comp score in the Tourney)

Why I’m Interested: Kris is the only guy in the Tourney I’ve actually played (Granted, it was a 500 point Tournament, but stil…)! That, and he is rocking the toughest list by comp score in the entire Tourney. His Nurgle Daemon Prince is all the filth these days. Four Chariots (three Nurgle and one Slaanesh), two units of Skullcrushers and nine Trolls also help to up the filth factor.
It will be really interesting to see if the army will be able to crush hard enough to overcome the amount of points he gives up per game for the comp. It is possible, but big wins needed all around.

Who he’s playing Round 1: The man with the second highest comp score, a 4.8 Vampire Counts army generaled by Chin Pann from the Mid-Atlantic. The army is led by a Vampire Count pumped up to the nines, supported by two Vampires. The core blocks include six small units of Skeletons and a unit of 45 Zombies. Two Terrorghests, four Vargheists 10 Black Knights and a Spirit Host will round out the list.

Keys for Round 1: For Kris, avoiding getting caught up in too much chaff and trying to pummel the Vampire Lord would be the name of the game in this one. Aside from that, these are two typs of armies I don’t have much experience with, so I’ll leave it at that!

Well, there are plenty of other interesting things, but these are the few I will be watching for to see how they end up by the end of the first day. If you are interested in viewing all of the lists, you can find them via this thread on Wargamersusas.com.

Let me know in the comments what you are interested in and excited for out of day one. Also, remember, you can follow Table One all weekend via Atomic Empires’ Twitch Channel.